Note about video

We edited our video in YouTube Studio Editor from 4:15 duration to under 3. However, as of the submission time, it is still processing. If by chance when you review our amazing submission, this issue is still present, please ignore the time we don't speak from 1:45 to 3:00.


Inspired by the Angler's Alliance 8th period club and our love for fishing, our team set out to build a game incorporating all that we've learned through our computer science classes.

What it does

Thus far, Shovel Ant 2.0 incorporates tower-defense aspects and fish into a loveable game with hours of fun. A dynamic game built for the smallest phone and the largest tablet, it grapples with some of the greater topics of philosophy while remaining relevant to a younger audience.

How we built it

Using our team's collective knowledge of mobile development and Android Studio, we built it from the ground up with full-stack development and love.

Challenges we ran into

Brainstorming ideas for our project and certain "distractions" we hit upon along the way.

Accomplishments that we're proud of

Building the framework of an ever-expandable game, and having a teammate with art-skills rivaling Picasso.

What we learned

Our team threw a lot of ideas on the table and elaborated on them while brainstorming, but got off topic rapidly when presented with "Butter Dog." Version control was a headache at first, but once we got better at delegating tasks, things got a lot smoother, like butter.

What's next for Shovel Ant 2.0

The incorporation of a 2048-like game and a glossary/wiki for the game and characters within.

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