Inspiration
Inspired by NES games such as Contra.
What it does
2D Arcade style platformer with guns, enemies and a boss fight.
Controls: WASD for Movement, Space to jump, Z to shoot.
How we built it
Using Unity
Challenges we ran into
Making sprites using GIMP. Smooth player movement in 2D.
Accomplishments that we're proud of
Handful of various mechanics that make the game challenging but also fun
What we learned
How to use GIMP and how to make a 2D platformer
What's next for Shotrex
More levels, enhancing pixel art and more power ups.

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