Inspiration

Inspired by NES games such as Contra.

What it does

2D Arcade style platformer with guns, enemies and a boss fight.

Controls: WASD for Movement, Space to jump, Z to shoot.

How we built it

Using Unity

Challenges we ran into

Making sprites using GIMP. Smooth player movement in 2D.

Accomplishments that we're proud of

Handful of various mechanics that make the game challenging but also fun

What we learned

How to use GIMP and how to make a 2D platformer

What's next for Shotrex

More levels, enhancing pixel art and more power ups.

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