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Image for the Specialist Character the player can choose to play
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Image for the detective Character the player can choose to play
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Image for Police HQ location Icon (Image Tracking)
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Image for Crime Scene Location Icon (Image Tracking)
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Image for Pet Shop Location Icon (Image Tracking)
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Image for Tool Shop Location Icon (Image Tracking)
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Image for Academia/University Location Icon (Image Tracking)
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By Crime Time
Mikołaj Czarnecki, Bernardo Rodrigues, Frank MacGregor, Daniel Wilson
Hackathon Theme
"Exploring the Outside World, Together."
What it does
Our AR game sees two players working together, locating evidence hoping to unravel a murder mystery. Players make their way around town between different key locations, like the crime scene - identifying and piecing together evidence. Depending on which player scans it, different clues will identified, giving different insight into the crime. Players can work together to combine their characters strengths, or can split up to solve the crime faster (while risking missing crucial details).
Challenges we ran into
We have had no prior experience with 8th wall, or three.js or webgl, and little experience with JavaScript. As a result we struggled to make progress and know where to start. Furthermore, we were not aware of some of the limitations that we would encounter so we couldn't accurately plan for our time. We constantly had to consider what was in scope and even then we have produced a lot of work not shown in the build.
Accomplishments that we're proud of
Everything we produced considering the time constraints and other struggles we encountered.
Known Issues
When solving the crime player's cannot scroll down the screen to submit their answers. Player's cannot choose which character they play as. As a result all of they can only get half of the clues.
Special Thanks to everyone involved for setting this up :D
Built With
- 8thwall
- javascript
- three.js
- webgl
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