Inspiration

So i want to build a mixed reality hyper casual game within 7 days. So when i found about this hackathon i thought i would give a try.

What it does

Its a simple bottle shooting mixed reality game with various challenging levels.User opens a portal to vr world in his room and use logic to shoot the bottles.

How we built it

Using unity and meta xr sdk

Challenges we ran into

i have not implemented Selective passthrough before so that was a bit challenge to figure out.

Accomplishments that we're proud of

The game looks fine and we can expand this game with many more levels.

What we learned

So mixed reality games are lot cooler than i have thought before.

What's next for ShootEmUp

so i plan to implement 100 more levels with different portals and different themes and publish it to oculus store.

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