Inspiration
Space theme and the team's interest in games of the platformer genre, as well as the old arcade game Duck Hunt.
What it does
A game to entertain the consumers
How we built it
Unity and Piskelapp.com for sprite generation
Challenges we ran into
Collision issues, sprite animation events, jetpack mechanics, game mode transitions
Accomplishments that we're proud of
A mostly working
What we learned
We learned how to use Unity and several features needed of a platformer and sprite animations.
What's next for Shmore-o's Space Return
Bug fix optimizations (not just working, but efficient). More levels with more mechanics.
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