Inspiration

Space theme and the team's interest in games of the platformer genre, as well as the old arcade game Duck Hunt.

What it does

A game to entertain the consumers

How we built it

Unity and Piskelapp.com for sprite generation

Challenges we ran into

Collision issues, sprite animation events, jetpack mechanics, game mode transitions

Accomplishments that we're proud of

A mostly working

What we learned

We learned how to use Unity and several features needed of a platformer and sprite animations.

What's next for Shmore-o's Space Return

Bug fix optimizations (not just working, but efficient). More levels with more mechanics.

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