Inspiration

The navy battle that we learned about in AP euro.

What it does

This is a ship survival game. You are tossed into an ocean filled with bad guys.

How I built it

We use a combination of blender to create models, unity to run the game and Virtual Studio to write the code.

Challenges I ran into

Challenges we ran into were importing textures into Unity and figuring out the AI for the enemies.

Accomplishments that I'm proud of

Ship movement using bezier curves. texture importation. ship creation.

What I learned

don't procrastinate projects. modeling 3d objects. C#

What's next for Ships Shoot Ships

Maybe giving it a UI, better textures/models, more ships, and more gameplay features.

Both the games file and the demo video can be found in the drop box link!

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