Ship It! — Project Summary

Inspiration

Ship It! was spontaneously born with just a little over a week left in the MHCP competition! The idea came from pondering the ongoing chaos of real-world package loading during the busy holiday season and thinking, "Hey, there's an idea!" I wanted to create something energetic, silly, and satisfying to play!

What it does

Players receive orders, pack items into boxes, stamp them, and ship them out as fast as possible! It is frantic and chaotic in the best way. The game relies heavily on Noesis UI to deliver a polished mobile experience in Horizon Worlds which includes menus, results screens, progression, and lots of visual feedback to keep things exciting!

How we built it

The entire project was developed to highlight the awesome power of the recently supported Noesis Studio. Nearly everything is UI-driven which made the experience incredibly fun and challenging to design. Gameplay systems were written in TypeScript and shaped through rapid iteration. Many features changed several times as the game almost showed me what it was meant to be.

Challenges we ran into

Learning Noesis while actively building a full mobile-only Horizon world for the first time was definitely a challenge! Rapid iteration meant refactoring often and discovering what works well and what maybe doesn't work so well. I learned a lot about UI structuring, 2D Animation, performance, and even had a few funny “never do this again” moments with Noesis! Additionally, considering the challenges of designing for portrait orientation proved difficult, but it was a worthwhile challenge.

Accomplishments we’re proud of

Late night Discord build sessions with MHCP creators were invaluable! We bounced ideas, solved problems, redesigned systems, and kept each other motivated. The game evolved through community collaboration and that feels really special! Beyond that experience, just being able to get something to this level out in this timeframe is huge for me! This is my first world released in over a year!

What we learned

I learned how powerful Noesis UI can be and also where the sharp corners are. I improved my TypeScript workflow and discovered new ways to bring mobile-style gameplay into Horizon. Most importantly, I experienced how fast a project can grow through community support and shared creativity!

What’s next for Ship It!

More levels, item expansions, a smoother progression path, and ongoing iteration based on player feedback! The plan is to keep building with the community and make Ship It! better and more fun with every update!

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