SHIFTKEEP has grown into 3D.
I've rebuilt the game's presentation in Three.js: a brass-and-teal garden diorama, distinct Pulse/Lance/Frost turrets, animated ammunition and reserve indicators, weapon recoil, and clearer frost and shatter effects. Seedlings appear as you secure the rescue waves.
The core idea stays the same: your formation is your reload mechanism. Front turrets fire, rear turrets reload, and every shift changes all six positions. Save the vault across six rescue waves, then carry your formation into endless survival.
The upgrade also adds tactical/cinematic camera views and adjustable graphics quality. Three.js is bundled locally, so the playable ZIP stays self-contained at about 0.51 MB. The updated build passed 26 artifact checks and 28 gameplay, interface, and graphics/lifecycle checks.
The submission now includes the 3D build, refreshed design document and build log, new screenshots, a new cover and splash, and a 42-second mechanics preview. The footage demonstrates actual simulation states through the 3D renderer, with animated captions and original synthesized music.
Thanks for following the vault's progress!
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