Inspiration
We all love the rougelite genre and wanted to try our hand at developing our own entry in the genre.
What it does
It's a game, you play it
How we built it
We built this game using the Unity game engine
Challenges we ran into
The procedural generation that was the foundation for our game did not end up panning out. We realized this would not work very late into the development process and unfortunately dug ourselves into a hole we couldn't get out of.
Accomplishments that we're proud of
We are proud of our AI enemies and how they path along Nav Meshs to effectively fight the player.
What we learned
We learned a lot about the importance of understanding your scope.
What's next for Sheriffs Untimely Adventure
Hopefully we can fix the procedural generation going forward.
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