A metaphorical idea about representing a story with mechanics and immersive experience. It was developed from a short story written by Alex Walhout a few years ago.
What it does
It is a short web game
How we built it
We used impact.js to build the game from the ground up, making our own sprites, sounds, and levels
Challenges we ran into
Using impact.js to form a game with small helper tools and build what we needed with limited time and resources
Accomplishments that we're proud of
What we learned
Building a game is hard work, it takes cooperation from all parts of a team and a mindset and stick-to-intuitiveness that is difficult to sustain. We learned how to work well and efficiently together and how to make a genuine art form come to life from concept to completion.
What's next for Shedding Light
We would like to expand the game, fix bugs, and refine sprite work to make the best creative and intellectual product possible.