Game links
- Play on Horizon Worlds: Shard Collectors: Sun Vs Moon
- YouTube Trailer: https://www.youtube.com/watch?v=knzaffPsNzc
- Vimeo Trailer: https://vimeo.com/1036956322
How to play
- Select a team, and collect shards!
- While this is a team based game, it can be played solo as well
- Earn gear tokens & spend them on cool gear for your avatar
- Customize your gears color to your liking
- Shard spawns are randomized, no 2 rounds are ever the same!
- Master the boosts and learn the best routes
- Claim your place on the leaderboards
Inspiration
At first, I wasn't quite sure what kind of game I was going to make. Then, I thought back to previous games I had created in Crayta, and Tile Droppers was one of the first to pop in my mind. In Tile Droppers, the tiles slowly deteriorated after they had been stepped on, forcing the player to be strategic with their movements and timing.. Also, tiles. So I started building some tiles. After laying them out around the map plainly, I thought to myself, "This is boring.. I need to switch things up". I started tilting tiles so that they weren't so symmetrical, and eventually ended up tilting some of the tiles upwards into the air. Because of this, we needed to add stilts to the tiles. Extremely long stilts. The whacky and chaotic map design, mixed with jump pads and speed boosts, felt like the perfect recipe for a team versus team based collection game.
Challenges
This was my first time learning TypeScript, and building in Horizon Worlds. It was an experience. Learning a new platform isn't always the easiest but the Horizon Worlds tools & creator community definitely helped ease me into the process and I had an awesome time.
Accomplishments
The feature that I am most proud of is my gear system. I wouldn't say it's intricate, but it sure felt like it, being the first script I started writing without knowing any TypeScript beforehand. If I had more time, I'd love to go back and expand on it - As far as adding new features, and revising it to be as efficient as it can be, with everything I have learned over these past couple of weeks.
What's next for Shard Collectors: Sun Vs Moon
Anything that can shake the game up. Whether that's different types of tile boosts, players being able to allocate points into a skill tree with upgradeable traits like speed, jump height, etc. Rotating maps, a weather system.. Definitely more gear that players can buy. And a color picker, rather than having randomized colors. Random events would be fun to implement as well, such as double points from shard collection, or hazards. Lastly, I plan to re-visit certain implementations of systems to ensure that they are efficient and perform well.
Built With
- horizon
- worlds


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