Inspiration

Browser based games, games that focused on quick reflexes but had an additional element to it (making strategic decisions).

What it does

It is a web game that allows players to strategically select and place different shapes on a blank canvas to achieve the target score within a time limit.

How I built it

HTML for game rendering, Vanilla JavaScript for game logic, CSS for styling and responsive design Amazon Q Developer for assistance with game development and AWS Amplify for web hosting.

Challenges I ran into

Logic and calculation issues with the game, errors with canvas clearing functions.

Accomplishments that I am proud of

Time in which the project was completed.

What I learned

Gained familiarity with AWS technologies

What's next for Shape-Cast

Multiplayer

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