Inspiration
Browser based games, games that focused on quick reflexes but had an additional element to it (making strategic decisions).
What it does
It is a web game that allows players to strategically select and place different shapes on a blank canvas to achieve the target score within a time limit.
How I built it
HTML for game rendering, Vanilla JavaScript for game logic, CSS for styling and responsive design Amazon Q Developer for assistance with game development and AWS Amplify for web hosting.
Challenges I ran into
Logic and calculation issues with the game, errors with canvas clearing functions.
Accomplishments that I am proud of
Time in which the project was completed.
What I learned
Gained familiarity with AWS technologies
What's next for Shape-Cast
Multiplayer
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