Inspiration

This game is heavily inspired by both Asteroids and Galaga.

What it does

It has original art and music, and is simple and intuitive to play.

How I built it

I built it with Java using an interpolation engine.

Challenges I ran into

A few glitches popped up throughout the weekend, none were a real brain-scrambler though.

Accomplishments that I'm proud of

Wrote the whole game from start to finish in only two days.

What I learned

A better way to organize the class structure for a game based on an interpolation engine, and how to effectively write the engine faster and more efficiently.

What's next for ShamBlaster

I plan on uploading this game on itch.io as well as any other site that would be willing to host it.

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