What inspired us

We wanted to make a platformer so we decided to make Shadow Quest

What it does

It allows users to have fun playing a game

How we built it

We built it using; velocity to make the sprites move, brodcasts to make the sprites move around the player as well as deaths, loading screens, and starting the game, we also used lists to put sprite placements, and finally clones to work as sprites that could be ellimated

Challenges we ran into

Time due to only having one coder on the project

Accomplishments that we're proud of

Fixing most bugs in the game and getting collision to work

What we learned

We learned how to make collision work and make a good movement engine for scratch

What's next for Shadow Quest

Adding more levels, Music, Enemys, and Powerups.

Built With

  • scratch
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