What inspired us
We wanted to make a platformer so we decided to make Shadow Quest
What it does
It allows users to have fun playing a game
How we built it
We built it using; velocity to make the sprites move, brodcasts to make the sprites move around the player as well as deaths, loading screens, and starting the game, we also used lists to put sprite placements, and finally clones to work as sprites that could be ellimated
Challenges we ran into
Time due to only having one coder on the project
Accomplishments that we're proud of
Fixing most bugs in the game and getting collision to work
What we learned
We learned how to make collision work and make a good movement engine for scratch
What's next for Shadow Quest
Adding more levels, Music, Enemys, and Powerups.
Built With
- scratch