Inspiration

Weeping Angels

What it does

It's a game that's scary

How we built it

Panda3D, OpenCV

Challenges we ran into

Lots of mundane work like generating polygons for models was created or assisted by copilot, we had to make sure we could track what was happening so we could edit, bugfix, and add behaviors we wanted

Accomplishments that we're proud of

THE BLINKING STUFF (first time I've ever used opencv)

What we learned

pain.

What's next for Set in Stone

more pain.

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