Inspiration
Weeping Angels
What it does
It's a game that's scary
How we built it
Panda3D, OpenCV
Challenges we ran into
Lots of mundane work like generating polygons for models was created or assisted by copilot, we had to make sure we could track what was happening so we could edit, bugfix, and add behaviors we wanted
Accomplishments that we're proud of
THE BLINKING STUFF (first time I've ever used opencv)
What we learned
pain.
What's next for Set in Stone
more pain.
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