Inspiration:

Our inspiration came from a combination of a social science background and interest in educational games for one of our members, a desire to do something in JavaScript, and (some) luck.

What it does:

Sequence is a game designed to test student pattern recognition and understanding of sequences. The game is on a rectangular canvas with nxn (with n = 4, 5, or 6) squares. Inside those squares are numbers, and the student is tasked with finding a unique arithmetic sequence of path length 6 on the squares. After the pattern is identified, the user will click on all the values in the sequence, starting from the smallest and proceeding to the largest.

How we built it:

We used Visual Code studio, with JavaScript on the backend and HTML on the frontend. We influenced heavily by https://www.w3schools.com/graphics/game_intro.asp, which we used as a tutorial to teach us game design.

Challenges we ran into:

We spent a good amount of time thinking about what to do for the project, and neither of us had ever built a game before in JavaScript.

Accomplishments that we're proud of:

Coordinating the team across different time zones and making a game in a short amount of time without real experience.

What we learned:

Debugging is an absolutely critical skill for any developer to have…almost no piece of our code worked at first, and we had to spend a lot of time correcting mistakes. On the flip side, we learned that game design is really fun, and planning all of the intricate rules, details, and objectives of an online game is very exciting.

What's next for Sequence: The Pattern Recognition Game:

Getting users to try the game, and adjusting the product as necessary. If users find this tool useful and fun, then we may expand on it further by bringing in additional features and adding different platforms for gameplay.

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