Inspiration
The ideals of providing something for the disabled drove us and our team wanted to work towards making life easier and happier for them. Our objective was to narrow the gap between the differently-abled and the rest of the population.
What it does
The game was meant to offer a variety of modes to the user, depending on how they played it. Vibratory mode is added to obstacles and turns in seconds by pauses and stops. Alternatively, a hearing mode has been added to sharpen their hearing sensations. The device will give directions where curves and obstacles appear.
How we built it
We built this project using different technologies like C#, Unity, Figma and many different tools to create assets and characters.
Challenges we ran into
The biggest challenge was to precisely locate the spots for right vibration detection. Also, it took us time to figure out how to implement a gyroscope into our application.
Accomplishments that we're proud of
The game that turned out, surpassed our expectations. It was easy to control, had superior UI and had accessibility for the blinds and deaf. We even added a narrative story to educate the player about our inspiration for the game. The game runs smoothly on android devices and automatically adjust its difficulty level as the score count of the player increases.
What we learned
It was a great learning experience and we developed good skills in using Unity and C# scripting. We also get to know how to build the application for native android and developed our skills in problem-solving and resource management.
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