Inspiration
One of the first experiences a player has when starting a new first person shooter is spending time calibrating their aiming sensitivity. This can be a tedious process so we tried to streamline it.
What it does
The program produces a mathematical result based on details relating to the user
How we built it
We coded the program in java
Challenges we ran into
We did not have the experience to create all the features we wanted to
Accomplishments that we're proud of
This hackathon was a great learning experience and we had fun working together
What we learned
We learned how to be excellent at time management. We managed to complete the project 40 minutes before the deadline.
What's next for Sensitivity Calculator
Instead of making the user type in their information, our program should be able to retrieve that information directly from the game. The user shouldn't have to input anything manually.

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