About the Game
Secure Me If You Can is a game about security automation. You play as an security AI in control of safe house. This safe contains the source code for a powerful AI hacking algorithm named T.H.A.N.O.S. In the safe house, T.H.A.N.O.S. is being trained and developed but no one absolutely no one can get their hands on him. Your objective is deploy various security automation tools e.g. security cameras, laser tripwires and potentially nuke missiles to decipher between normal civilians and evil hackers to ensure T.H.A.N.O.S doesn't end up in the wrong hands before he is ready to be deployed. How long can you keep T.H.A.N.O.S secure from the rest of the world? Only time will tell.
Inspiration
We were inspired by this year's VsHacks' theme of automation and the most recent developments in the AI world surrounding Claude's Mythos model. We wanted to create a fun and engaging game that could simulate the effort tech companies would have to go through to protect their products in comedic parody fashion. We also wanted to teach people the basics of how an automatous security system works in a fun way.
What it does
Secure Me If U Can teaches players about the basics of security automation. It informs players on how to design security systems that respond effectively to novel threats in physical space. The main concept of the game teaches players about efficient threat detection/intelligence and vulnerability identification to that a special AI can be protected. It also teaches users how to scale their security systems to match the magnitude of threats present. The best offense is sometimes the best defence.
How we built it
We built Secure Me If U Can using Unity's game engine. Written in C+. Most of the assets are self made following a low poly art style to match our parody theme, with some assets downloaded from Blenderkit.
Challenges we ran into
We encountered numerous challenges as we attempted to bring our game vision to reality. Due to the hackathon length, we didn't have enough time to implement all the features we wanted to add such as increased difficulty level waves, undercovers agents and open world hub. We also had challenges making custom assets to fit our unique creative vision hence why we opted for low poly art to speed up the development cycle.
Accomplishments that we're proud of
Due to the short time frame of VsHacks26, we are most proud of being building a demo level to showcase our game concept. Additionally we created an engaging and fun story that is inspired by real world events that teach the basics of security systems. Furthermore we are proud that we were able to design custom security automation tools from scratch (starting from asset design to game functionality). Making low poly assets in a brief period of time that look good and give the game a unique feel.
What's next for Secure Me If You Can
Designing a full demo game with multiple levels and objectives. In future versions we hope to implement more real world security concepts into the game and teach people how make themselves safe in today's digital age. As well as expanding the security automation tool kit and NPC behaviours.
Music produced by @phlyder


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