Inspiration

Inspired by Raft, this project brings ocean survival to VR. We focus on streamlined mechanics to deliver an accessible, simplified experience tailored specifically for casual players.

What it does

  • Cast adrift on a boundless sea, you must adapt to a dynamic, ever-changing world where survival is key. Scavenge resources to craft, build, and upgrade your raft, transforming a simple raft into a fortress capable of conquering the ocean.
  • Designed for VR, the game delivers a deeply immersive experience, blending the satisfying thrill of domination with the raw beauty of nature. Between challenges, enjoy moments of tranquility by engaging in rich activities amidst a vibrant, colorful underwater ecosystem. Master the waves and find your peace in this ultimate seafaring adventure.

How we built it

  • Unreal Engine 5 serves as the core development tool, supported by auxiliary software such as Blender, Substance Painter, and Photoshop for generating assets.

Challenges we ran into

  • Maintain a smooth and stable frame rate (FPS).
  • Optimize draw calls for a large number of structures/buildings.
  • Easily scalable and modular building system.
  • Save system capable of storing the complete state of all structures.
  • Shader instruction optimization.
  • Infinite water surface rendering with displacement waves.
  • Simulated underwater visual effects.

Accomplishments that we're proud of

  • We have successfully addressed all the challenges listed above

What we learned

  • Ability to create and optimize user experiences for Quest standalone devices.
  • Performance optimization tailored for Meta hardware.
  • Optimized and streamlined the development workflow.
  • Expanded knowledge and expertise within the professional field.

What's next for Seabound

  • Add an underwater ecosystem.
  • Introduce new survival support tools/equipment.
  • Potential future integration of a CO-OP multiplayer mode.

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