Ancient Greek Gods

What it does

The lens uses advanced shaders, body tracking, cloth simulation and hand gestures

How we built it

We created the model and animations in Blender and used Lens Studio Material Editor, body tracking, hand gestures and cloth physics to do the magic

Challenges we ran into

Creating complex shaders

Accomplishments that we're proud of

Creating shaders in Lens Studio Material Editor

What we learned

Bunch of new shader capabilities of Lens Studio

What's next for Sea Goddess

We are planning to create a series of ancient gods' try-on lenses

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