Inspiration
Ancient Greek Gods
What it does
The lens uses advanced shaders, body tracking, cloth simulation and hand gestures
How we built it
We created the model and animations in Blender and used Lens Studio Material Editor, body tracking, hand gestures and cloth physics to do the magic
Challenges we ran into
Creating complex shaders
Accomplishments that we're proud of
Creating shaders in Lens Studio Material Editor
What we learned
Bunch of new shader capabilities of Lens Studio
What's next for Sea Goddess
We are planning to create a series of ancient gods' try-on lenses





Log in or sign up for Devpost to join the conversation.