Inspiration
Focus: help people to be more efficient
Initial Planning
Gameplay Loop:
- Based on how scrum works:
- a preparation/backlog step (learn stuff)
- a sprint mini game step (fun stuff)
- and a review step with bonus points and upgrades (get quizzed over stuff)
- Mini game ideas: simple puzzle game like connect 3, focus is on JUICE
- High score system, for people who play it to compare
Main components to make:
- Lesson view: support images, well-formatted text, animations and sounds
- Gameplay: a match 3 game, support bombs and stuff, upgrades, big focus on game feel
- Review: Ask multiple-choice questions, give bonus points
What it does
You have 11 lessons, followed by a match 3 game where you get 10 moves to get as many points as possible, followed by a review question over the lesson. The lesson and review are purposefully spaced out to make sure that the player actually is paying attention and committing the information to memory if they want to get a high score.
How we built it
The game is built in Unity and coded entirely in C#.
Challenges we ran into
I have never made a match-3 style game, and so I ran into a lot of difficulties when I had to implement the most complicated part, shifting the lines down after you score, but I eventually managed to figure out the algorithm after a lot of bugtesting.
Accomplishments that we're proud of
I'm proud of the game-feel (particles, feedback) of this project and that it actually works as a solid introduction to Scrum, going over all the fundamentals.
What we learned
I have never made an educational game before, so it was an interesting challenge to try to make a game that is both fun and educational.
What's next for Scrum And Sow
I plan to continue making games and possibly more educational games in the future. For Scrum And Sow specifically, I want to make a polished development log video and post it on my YouTube channel, also I'll share the game with more people to see if it can help them with learning Scrum.

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