Inspiration

I remembered a Korean mobile game from the early 2000s that ran on flip phones, where a stick figure sprinted along the edges of the screen, dodging obstacles. With only a day or two to build, I wanted to see if I could recreate the core idea end-to-end using Lens Studio’s MCP / Cursor workflow and AI-driven development.

What it does

Tap to start, then after a short countdown your Bitmoji runs along the edges of the screen. Tapping the screen or opening your mouth makes the character jump. You jump to collect floating coins and avoid spikes that are randomly placed around the perimeter. Collecting more coins increases your score.

How we built it

I didn’t write a single line of code by hand. This project was built entirely through AI-driven development using Claude, Lens Studio’s MCP & Cursor integration, and Lens Studio’s built-in AI assistant.

Challenges we ran into

Surprisingly few. The workflow itself was smooth and reliable. The main limitation was time—I only had a few days to work on it.

Accomplishments that we're proud of

I shipped a complete, playable game.

What we learned

AI-driven development is here to stay. This workflow is powerful, but it’s also a skill that needs to be learned and practiced to use effectively.

What's next for Screen Runner

I’d like to expand this into a more fully featured game. The original inspiration was a huge hit, but there’s almost no surviving footage or documentation, so the next step is evolving this into something entirely original.

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