Session ID for CHATGPT SOL PROJECT 019f71dd-0add-7fc2-bd06-67c95a5df77b

Inspiration The movie Fight Club sparked the original question: what if the feeling of discovering a secret world in your city became a real, safe, same-night product experience? AE BRAWL keeps that electricity while replacing the fiction with legitimate supervised combat-sport venues, original artwork, and an identity of its own.

What it does AE BRAWL shows you where you could train tonight. No social feed. No endless chat. No membership maze.

Choose your location and fighting style, discover nearby supervised sessions, accept the coach-first safety rules, and receive a one-use DoorPass for that night. You do not talk about the club. You walk through the door.

How we built it Built entirely with Codex using GPT-5.6 Sol High. Codex helped us transform the original concept into an installable React PWA, design the cinematic interaction system, build the Google Places venue adapter and keyless judge mode, generate the original visual campaign, implement accessibility and privacy boundaries, and create and test the complete LeadMCP protocol.

Challenges we ran into No blocking challenge stopped the build. The real design problem was harder: preserve the thrill without confusing fiction with unsafe real-world fighting; make local search feel cinematic without making it difficult; and demonstrate agent commerce without pretending a simulated payment was live. We solved those boundaries directly in the product.

Accomplishments that we're proud of We created LeadMCP, an Atom Eons protocol for instant, agent-native lead processing. A venue agent receives an eligible same-night referral, accepts it, completes a provider-neutral payment step, receives consent-scoped lead access, and closes the transaction with a single-use credential and hash-chained receipt. The competition build safely simulates payment; the state machine, privacy controls, MCP exchange, replay rejection, and 13-test verification suite are working code.

We also built something fun that remains useful: a person with no fighting network in an unfamiliar city can discover a legitimate supervised combat-sport experience happening that same night—without creating an account or signing a long-term contract.

What we learned I am good at this. More importantly, we proved that taste, speed, technical rigor, safety, and a genuine sense of play do not have to compete. When the product is treated as an experience instead of a feature list, the technology becomes memorable.

What’s next for AE BRAWL Verified venue onboarding. Live provider-neutral settlement. Confirmed same-night inventory. More cities. More disciplines. Fight on.

Built With

  • chatgpt
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Updates

posted an update

What an adventure. Thought I missed by 1 minute. Then we get back in the fight and submit AE Brawl to the world for review. Our submission is damn strong too. Just did more than others. So I think we have a great project here. At least in what we display if not the final as a product.

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