Inspiration

Our game is inspired by Papers Please and Not My Neighbor

What it does

You are put in a room and given options to interrogate the person, and based on their responses to Accept or Deny them.

How we built it

We built it through Gamemaker engine and the sprite work using Krita.

Challenges we ran into

A few challenges we ran into were implementing the sprite files into Gamemaker and some minor communication issues. Also, we had trouble with the formatting of the game every time we tried implementing the sprite randomizer or tried to add a quit button the formatting would warp.

Accomplishments that we're proud of

Adding randomized sprites after each instance Improving the game system to include cross-examination of clues

What we learned

We learned the basics of the Gamemaker engine We learned how to implement a spawner function as well as sprite randomization after each instance.

What's next for SCP: Stop The Insurgency

We're thinking about adding difficulty levels and dynamic emotions for the sprites, but weren't able to without due to time constraints.

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