Inspiration

We both like Super Smash Brothers, and wanted to try making our own version in a hackathon.

What it does

It imitates SSB combat through 2-dimensional movement.

How we built it

We used Unity with Xbox Controllers and Nintendo Switch JoyCon controllers.

Challenges we ran into

Unity Input Manager by default takes input from all joystick controller sources, so each one has to be set up individually on a button-by-button and joystick-by-joystick basis. Also, controllers are not guaranteed to reconnect to the same port/slot each time they reconnect.

Accomplishments that we're proud of

We were able to have stand-in models move around the stage, and able to jump on platforms, with passing through them also possible on jumping and dropping. The camera also worked with 4 players by staying in the center of the screen space set by max coordinates of players, until they died and kept their positions at death.

What we learned

Making a complete game takes a lot of time, effort, and people. We were not artists, and had a friend help with pixel art the day before the hackathon. Also, a lot of inexperience with the Unity Input Manager showed us that sometimes simple tasks from video game consoles may be more complex than they seem. We only got to an Alpha version.

What's next for Scotty Bash Bros.

SBB Melee, post-beta full release.

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