We were inspired by the game Space Invaders but wanted to make a kid themed, multiplayer version to occupy children on long flights.
What it does
Uses websockets to communicate data between clients to transfer bullets from one screen to another, calculates hit detection and maintains scores.
How I built it
Built using Phaser, a browser-based JS game engine, along with a web server and websockets to communicate between clients.
Challenges I ran into
Ran into challenges
Accomplishments that I'm proud of
Getting a working product in just 24 hours!
What I learned
How to communicate between multiple clients and a server using websockets and use Phaser.
What's next for Scoob Invaders
4-player mode, mobile support, UI improvements.