Inspiration
Sci-Fi aesthetics in games such as Mass Effect and Destiny, broadly inspired by the aesthetic of solarpunk.
What it does
Serves as an environment asset and initial style exploration for the game project _ Solar Sails _.
How we built it
Modeled primarily in Blender, then textured in Substance Painter before being imported into Unity.
Challenges we ran into
Integrating foliage in a realistic manner while keeping the asset performant in a game engine was the main challenge presented in this project.
Accomplishments that we're proud of
Overall design cohesiveness, primarily achieved through texturing.
What we learned
Advanced applications of Adobe Substance Painter as applied to game asset development
What's next for Sci-Fi Terrarium
Further development of additional environment assets in a similar style for use within _ Solar Sails _.
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