Inspiration

Sci-Fi aesthetics in games such as Mass Effect and Destiny, broadly inspired by the aesthetic of solarpunk.

What it does

Serves as an environment asset and initial style exploration for the game project _ Solar Sails _.

How we built it

Modeled primarily in Blender, then textured in Substance Painter before being imported into Unity.

Challenges we ran into

Integrating foliage in a realistic manner while keeping the asset performant in a game engine was the main challenge presented in this project.

Accomplishments that we're proud of

Overall design cohesiveness, primarily achieved through texturing.

What we learned

Advanced applications of Adobe Substance Painter as applied to game asset development

What's next for Sci-Fi Terrarium

Further development of additional environment assets in a similar style for use within _ Solar Sails _.

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