Inspiration

We like doing games, so we wanted to see what we can make in a day. Also, games like doom and GTA inspired our design. Our project manager, Vanya inspired us.

What it does

A character is controlled by a player. The player can shoot enemies, walk around. The menu is implemented, which allows the player to start a game, view credits and exit. The enemies follow the player and try to hit him

How we built it

Using JavaFX, photoshop, certain audio software

Challenges we ran into

Coding the rotation inside the game engine

Accomplishments that we're proud of

The bullet follows the direction of the mouse, enemies follow the player and the game runs smoothly. Overall, what we could accomplish in the amount of time we were given

What we learned

Networking with sponsors, working in a team environment, coding under pressure, extend our knowledge on working with Java and JavaFX

What's next for Sci-Fi

Adding a storyline, optimizing the code, commenting, extension of game features, possibly compiling it to executable on other platforms

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