House App Challenge: Save The Fish

Created by:

  • Sam Thomas
  • Ami Patel
  • Cameron Evans

Inspiration

This app was inspired by the challenge of making an app. When this challenge was presented to us, we saw this as an opportunity to raise that awareness of the destruction that is happening to our oceans.

Target User

The Target User of our application are teens and children to raise awareness at a young age. We turned our idea into a game to fit this target audience.

Key Features

This app was almost entirely programmed by Sam Thomas. He had never programmed a game in Javascript before and although the game is not very sophisticated, he is proud of how the game turned out. He is especially proud of how the collisions with the rectangles turned out.

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