Inspiration

During the week leading up to the Hackathon I was trying to think of a simple game that I could make during the allotted time. During this time I watched Bandersnatch with my roommates and was instantly drawn to this idea.

What it does

Sanderbatch is a very simpler text based adventure game that takes place during the Hackathon. The player explores the game finding clues and gear that will help them later on.

How we built it

This project uses a User Interface that displays the text and three different buttons representing your choices as a player. Each choice is a .txt file that contains all the information. This includes the text for the text box, the filenames for other choices, if there are any items gained, and whether the player won or lost. All of this information is read into a string array.

Challenges we ran into

Originally I was going to run the game through the command line and use pythons as my language. I started doing this while also doing if else statements. I soon realized that this was very time consuming, inefficient, and not a good way to go about this. So I scrapped it and went with the User Interface. Moreover, I had a hard time coming up with the adventure itself. I thought about having the game take place on a space ship or even a fantasy world. In the end I walked around the building and was inspired to use the Hackathon as the setting.

Accomplishments that we're proud of

I came into the event with the goal of just completing the program. I tend to try to complicate things and try to do way too much. I am proud that I managed to make a some what complete program.

What we learned

What's next for Sanderbatch

I want to edit some of the choices with the game as well as make it longer. Additionally, I need to go over the text and make it more descriptive and interesting.

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