Inspiration:
Older 2D games, pixel art, beaches with a lot of litter
What it does:
A game where trash is collected and scored
How we built it:
Python IDLE
Challenges we ran into:
Mistakes with syntax
Accomplishments that we're proud of:
A functioning game where the player character can move
What we learned:
Much more about Python as a whole, what applications and tools to use
What's next for Sand Scuttle:
Possibly more features added to the gameplay

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