The main idea for the project is a website that will, when interacting with 3D models, teach children and young teenagers about finance and methods of saving, general financial knowledge and building good habits, such as budgeting. The website will take place on a spaceship and be 'narrated' by a resident astronaut who has used the techniques taught in the information boxes to buy the spaceship that he is currently on.
By clicking on each item, relevant information will be displayed about financial knowledge pertaining to the object, i.e. a model of the globe corresponding with the skewed scale at which children see money. At the bottom of our website, we have included a running total of funds that changes upon interacting with each of the pieces of information, or more accurately, a second button next to the information prompts. This is to accommodate the "out of this world" storefront part of the project, and also strengthen the effect of the financial advice - by taking into account the various lessons learned on the website, the users can watch the funds grow (or fall, on the stock market), reinforcing the quality of the lessons and solidifying the concepts numerically. This immersion is further yet increased but limiting the usage, so while you can put money into savings, or learn more multiple times, you are limited to only one mortgage.

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