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Maestro Interactive Entertainment × BuyTheGame.org present: three landscapes, one thumb. Click to enter the monolith.
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Nº I from the floor. Stand still for two seconds and the interface bows out of your sightline.
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Nº II, The Aurora Also Refreshes. The one warm light in the coldest painting is the phone. That is the whole problem.
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scrollr∞: the exhibition reposting itself forever. 15 flicks of the thumb — the light hasn't changed.
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Nº III, the altarpiece. Light has fallen through these trees for six hundred years; its witness is reading a comment.
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The only lit words on the walk back out.
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The museum's only notification. The work initiates contact — through the exact channel the exhibition indicts.
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Every flick of its feed erases a stratum from the room. This visitor scrolled seven times.
Inspiration
Slop or not, and the transformation of human attention. I wanted a simple project, that speaks volumes.
What it does
Makes you FEEL something.
How we built it
An equal collaboration of Fable 5 and Sol 5.6, who did what is undisclosed. The model's respected eachother's contributions, the remaining question is whether the judges will.
Challenges we ran into
Not a huge volume. I learned a fair bit about digital museums during the NFT era. Immersion is key.
Accomplishments that we're proud of
Makes you really feel something if you welcome the art. Tells me about my spirit. I've got my own view on the work, but it is open.
What we learned
We are stuck in the world of Same Shit. But can feel its majesty and light regardless.
[next 3 points are from the AI]
If the rectangle's glow were cold, nobody would need a museum about it. It's warm. That's the problem.
An invitation that never expires is both context and bait — which is exactly how feeds work, so ours works that way too.
Building with an AI, about what screens do to us, produces an irony you cannot outrun. So we hung it on the wall instead.
What's next for SAME SHIT
It is a complete works for a moment in time. But speaks to a new way of communicating art.
Built With
- claude
- codex
- ffmpeg
- github
- glsl
- html5
- javascript
- playwright
- procedural-generation
- web-audio-api
- webgl2
- zero-dependencies
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