[draft]

Inspiration - Salvador Dali's surrealist paintings, I Am Bread's silly character concept and movement, Getting Over It's rage-inducing platforming

What it does - The player controls a mustache, using unique movement mechanics to make their way up surreal platforming levels.

How we built it - We used the Unity game engine, Yarnspinner dialogue, and Tripo models.

Challenges we ran into - There's a fine line between frustrating and fun! We tried to make the character movement weird and funny while not feeling annoying to play.

Accomplishments that we're proud of - The humor of the game at the very least made us laugh (whether or not that was caused by 15-hr-work-day-delirium).

What we learned - There's a lot of whimsy in this space that hasn't been fully explored! It's a lot of fun to get weird with it.

What's next for Salvi's Missing Stache - We'd love to playtest and polish the game, both populating it with more set dressing and improving game feel.

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