Inspiration: Our great friend who doesn't stop apologizing to us.

What it does: Slap away the apologies our great friend keeps making through a game.

How I built it: Utilizing Unity

Challenges I ran into:

As this was my first attempt with the Unity software, most functions were unfamiliar to me. Thankfully, my team partner had previous experience with Unity and there were many helpful tutorials and guides available online which sped up the learning process.

Accomplishments that I'm proud of: Using Unity

What I learned: Basic Unity functions, frontend design

What's next for SabiNotSorry: More game difficulty levels and greater options for customization

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