Inspiration
Beat Saber, Iron Lights, Blast-on
What it does
Provides an arena for players to put their reaction times and combo memorization skills to the test
How I built it
Using Unity and C Sharp to create a functional combat system. I hired a team of artists and musicians to help fill in the gaps where my expertise was not ideal
Challenges I ran into
So many things are difficult in VR that would not be otherwise an issue in a traditional game.
Accomplishments that I'm proud of
I created a series of custom Spline functions as well as a fully managed animation system allowing me to record animations from the headset itself.
What I learned
Team building and project scheduling. Taking lead on this project I was wearing a lot of hats and had to learn a huge skillset to tackle constantly changing video-game specific challenges. Working with mobile development optimizations for Quest, shader and particle effect rendering challenges, networking state sync challenges, and many more.
What's next for Saber Punks VR/AR Videogame
Ideally we get funding to provide a full product, if not then we release a demo and hope for the community support.
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