Inspiration

Beat Saber, Iron Lights, Blast-on

What it does

Provides an arena for players to put their reaction times and combo memorization skills to the test

How I built it

Using Unity and C Sharp to create a functional combat system. I hired a team of artists and musicians to help fill in the gaps where my expertise was not ideal

Challenges I ran into

So many things are difficult in VR that would not be otherwise an issue in a traditional game.

Accomplishments that I'm proud of

I created a series of custom Spline functions as well as a fully managed animation system allowing me to record animations from the headset itself.

What I learned

Team building and project scheduling. Taking lead on this project I was wearing a lot of hats and had to learn a huge skillset to tackle constantly changing video-game specific challenges. Working with mobile development optimizations for Quest, shader and particle effect rendering challenges, networking state sync challenges, and many more.

What's next for Saber Punks VR/AR Videogame

Ideally we get funding to provide a full product, if not then we release a demo and hope for the community support.

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