s2017-PearlHacks

A simple bubble popping game made in Unity with a dual purpose: to provide a calming experience for gamers on the autism spectrum and a chance to learn to make simple games with Unity and get an introduction to game development.

Roadmap

Scope & Platform

We hope to distrubute our game on Android and iOS, with working table and web versions if time allows. Minimum viable product: a simple tapping mechanic that destroys objects. To support such functionaly we implement the following basic parts:

  1. A reusable bubble component.
  2. A bubble spawner.
  3. Tapping.

Experience

Ideally, playing our game should be a calming, repetitive experience, perhaps in the vein of some "not-games" like Venture Capitalist, but without leveling mechanics that may cause stress.

Juice

After implementing the minimum viable product we hope to complete some feature passes to add polish to the experience.

  • [ ] Sound
  • [ ] Sound settings and controller
  • [ ] Bubble material
  • [ ] Bubble animation
  • [ ] Particle effects (on bubble pop)
  • [ ] Bubbles pop upon exiting the play are
  • [ ] Game menus
  • [ ] Bubble color customization
  • [ ] Accessibility settings.
  • [ ] Bubble count and size
  • [ ] Bubble speed

License

MIT License

Copyright (c) 2017 Gwen Lofman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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