Inspiration

Retro Sci-Fi Aesthetics

What it does

Serves as a mid/high poly game environmental asset

How we built it

Modeling and UV unwrapping were done entirely in Blender, textures were generated using Adobe Substance Painter, and lastly the asset was imported into Unreal Engine 5

Challenges we ran into

General design challenges relating to the layout and feasibility of the asset.

Accomplishments that we're proud of

Overall modeling and topological considerations, general workflow innovation and utilization

What we learned

More nuanced approaches to existing asset development pipeline practices

What's next for S-42: Journey - Sci-Fi Space Ship

Working on the interior space of the asset

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