Inspiration
Retro Sci-Fi Aesthetics
What it does
Serves as a mid/high poly game environmental asset
How we built it
Modeling and UV unwrapping were done entirely in Blender, textures were generated using Adobe Substance Painter, and lastly the asset was imported into Unreal Engine 5
Challenges we ran into
General design challenges relating to the layout and feasibility of the asset.
Accomplishments that we're proud of
Overall modeling and topological considerations, general workflow innovation and utilization
What we learned
More nuanced approaches to existing asset development pipeline practices
What's next for S-42: Journey - Sci-Fi Space Ship
Working on the interior space of the asset

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