Inspiration
My fascination with Friday Night Funkin was a massive inspiration for this game.
What it does
The game spawns random shapes at the top of the screen. To prevent these shapes from exiting the screen you must press the corresponding key when they reach the correct area. If you press the wrong key or if there are no shapes in the area you lose a point. Correctly stopping a shape grants a point. Goal is to get as high a score as possible.
How we built it
I built it using python turtle as it was the only thing I was above average in.
Challenges we ran into
A challenge I ran into is the fact that input in python is very imprecise and with a game this precise it took a lot of tweaking. Also python turtle runs on a coordinate plane but you can't see it to adjustments were tough.
Accomplishments that we're proud of
Getting the shapes to be color coordinated by column was tricky yet fufilling
What we learned
I learned that python is not very good for making games and next time I will use Godot.
What's next for Rythym Game
I am going to share my code with others to see who can get the highest score.
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