We wanted to create a unique 3D Platformer that incorporates Unity's extensive physics engine. We were also partly inspired by the game 'Katamari Damacy' to create a growing player that fit in with the theme of Russian Dolls.
What it does
It's a game that requires the player to balance a wobbly character with realistic physics through increasingly difficult physics puzzles. The player will also hop into larger Russian Dolls and grow in size to overcome larger obstacles.
How we built it
We used Unity as the game engine, programmed in C#, and created the art in Blender.
Challenges we ran into
We were all fairly new to the intricacies of the Unity physics engine and some of us were new to Unity entirely, so there was a lot of learning to do to make the game we wanted to make.
Accomplishments that we're proud of
Implementing all the game features we were able to. What we have is basically a working proof of concept and all that's necessary to do from here is add a little polish and create actual levels.
What we learned
We learned a lot about Unity's physics engine and Unity scripting in general. We also learned how to incorporate art and 3D models made in Blender into Unity.
What's next for Russian Doll
Add some polish (UI, save games, main menu, aesthetics) and design actual levels.