Inspiration
The inspiration came while we were participating in HackZurich 2017. More specifically, we wanted to create a game which would tackle the challenges of SBB, while making their passengers aware of environmental and rush hour extensions.
What it does
The user has the role of the SBB manager. They have an initial budget which accounts as their score. The more money they have, the better. ("Money makes the world go round")
The user is presented with two options, buy rails and install them to connect two stations or buy train carriages. By connecting more stations, they can earn more money and have more passengers satisfied. If they don't, they lose money.
In each iteration of the game, new, more popular stations get unlocked.
The utter goal of the game is to make the most money you can, until there are no more stations to be added.
How we built it
We built it using the Unity Game Engine v.2017. Our code was developed using C#.
Challenges we ran into
Challenges in coding projects is like salt in the sea; it goes without saying. From rate limiting in the SBB API endpoint to tackling specific obstacles in unity, we are glad we managed to push through them and deliver an Minimum Valuable Product.
Accomplishments that we're proud of
Making something out of nothing is always something to be proud of. If there is one thing that could stand out, this would be the collaboration of the team's member with various backgrounds and the successful delivery of a working prototype.
What's next for rush-hour-simulator
We are keeping our prospects open.

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