What it does
It's a minimalistic video game- grab 12 bits before your time is up.
How I built it
Ubisoft api & c++ & SFML
Challenges I ran into
Access violation error on 2d arrays (about 4 hours of debugging on this)
Accomplishments that I'm proud of
Solving access violation error. Also making a highly randomized game.
What I learned
Ubisoft api, c++ pointer specifics
What's next for Rush
Make it smoother, add mechanics maybe. More randomness!
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