Ubisoft Challenge

What it does

It's a minimalistic video game- grab 12 bits before your time is up.

How I built it

Ubisoft api & c++ & SFML

Challenges I ran into

Access violation error on 2d arrays (about 4 hours of debugging on this)

Accomplishments that I'm proud of

Solving access violation error. Also making a highly randomized game.

What I learned

Ubisoft api, c++ pointer specifics

What's next for Rush

Make it smoother, add mechanics maybe. More randomness!

Built With

Share this project: