posted an update

Things are going well, the gameplay is synced and working, the ui is being refined, and I think everything is on schedule.

After the bulk of multiplayer was done I started working on some usability features that were lacking. For example a reference to the spells so that you can look them up in game. I also added a proper game over screen instead of harshly cutting back to the menu. I also made a health indicator, since there wasn't one previously, and had to network sync that too. Then I had to alter the game flow a little to accommodate an extra player, for example, a downed state when one player is hurt too much.

So at this place, the game works all the way through for multiplayer, maybe a little rough around the edges, but working. :)

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