Inspiration
post void
What it does
A small simple generation example with some pretty assets
How we built it
Unity Game Engine
Challenges we ran into
-the generation system, despite being simple, was made without looking at any external examples or code - essentially being completely original.
Using the right asset files within the editor
Accomplishments that we're proud of
- Procedural generation
- foundation of artistic direction
What we learned
Basic procedural generation techniques, voxel asset creation, a little more on unity material system
What's next for RUN
Adding the nature zone between levels, scaling difficulty, enemies and the monster chasing the player when in the bunker
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