Inspiration

post void

What it does

A small simple generation example with some pretty assets

How we built it

Unity Game Engine

Challenges we ran into

-the generation system, despite being simple, was made without looking at any external examples or code - essentially being completely original.

Using the right asset files within the editor

Accomplishments that we're proud of

  • Procedural generation
  • foundation of artistic direction

What we learned

Basic procedural generation techniques, voxel asset creation, a little more on unity material system

What's next for RUN

Adding the nature zone between levels, scaling difficulty, enemies and the monster chasing the player when in the bunker

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