Inspiration
When we were planning for the hackathon and coming up with ideas, we saw a game on itch.io that was a Mario game where you hunted Pikachu. We thought that the classic hide and seek idea would be great for a 24 hour hackathon and decided to put our own spin on it with local splitscreen instead of LAN multiplayer.
What it does
It is a game where 1 player is chosen to be a seeker, while the others are chosen to be hiders. The seeker has a ranged weapon that he uses to catch the hiders, who are running around the map, collecting powerups in order to survive until the time runs out. If all the hiders are caught, the seeker wins, and if time runs out, the hider wins.
How we built it
We built this game in Unity with C#, each of us starting out building different parts of the game, whether it be the map, player movement or splitscreen, and using git and such to combine them into one big game.
Challenges we ran into
One time, when the map was about done, Unity crashed and the map disappeared, despite it being saved, so we had to spend another hour simply remaking the main map. Another thing was merging. We worked on vastly different projects and almost every time we wanted to combine our work, we ran into merge conflicts that took a lot of time to solve.
Accomplishments that we're proud of
We are proud of the ability for us to work together to solve the problems that we encountered, especially when it came to git being weird and overriding work.
What we learned
We learned a lot about how to collaborate on coding projects, and mainly how to deal with conflicts when merging our work, and how to manage our time when these situations arise.
What's next for Run From Bad Guy
It might be worked on into the future, maybe updated with the new Unity Input System so that the controllers can be connected to the game in any order, not just the order that the computer connected with them.
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