Inspiration

I took inspiration from more open world games, where drama is sometimes created based on people freely interacting while they go about their business.

What it does

Allow the player to rise from the dungeon to the throne.

How we built it

Custom UI helped a lot.

Challenges we ran into

Some issues refreshing UI after updating.

Accomplishments that we're proud of

The progression system is satisfying and ends with some fun surprises.

What we learned

I got a lot more comfortable with TypeScript.

What's next for Rule The Realm

Flesh out the roles more, so they're fun to stay in for longer.

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