Inspiration
I took inspiration from more open world games, where drama is sometimes created based on people freely interacting while they go about their business.
What it does
Allow the player to rise from the dungeon to the throne.
How we built it
Custom UI helped a lot.
Challenges we ran into
Some issues refreshing UI after updating.
Accomplishments that we're proud of
The progression system is satisfying and ends with some fun surprises.
What we learned
I got a lot more comfortable with TypeScript.
What's next for Rule The Realm
Flesh out the roles more, so they're fun to stay in for longer.


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