Inspiration

Many fighting games use the same format of a 1v1 fight. We wanted to make a game with a similar format, but with our own unique take.

A large part of the visual inspiration was the boxing of the early 20th century. This informed our vintage aesthetic and stylistic choices. During this time, modern American boxing became popularized.

What it does

The game is a 1v1 game played on a single device between 2 people.

How we built it

The animations and the art were made in blender. A 3-d character and environment was made. 3-d models with 2d shaders were used to achieve the 2d, cell shaded aesthetic. The characters were then imported into Unity where the gameplay was programmed. The gameplay objective is to evade enemy attacks and attack the enemy to win.

Challenges we ran into

Implementation of transparency into the game, the alpha channel was not properly exported. The health indicators also were difficult to get right.

Accomplishments that we're proud of

The integration of the many moves and animations as well as the cohesive visual design

What we learned

How to develop a blender- Unity workflow with a cell shaded game as well as how to effectively co-ordinate a team around a shared objective of game development.

What's next for Ruff 'n' Tuff Fisticuffs

We may continue to improve it and perhaps release it online.

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