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How can we use DLTs for online gaming when they are so slow any expensive? Enter stellar... the possibilities are endless and we are just getting ready for smart contracts : ) Stellar allows for fast transactions which is what I want when building real games and other applications.

What it does

There are 3 main proof of concepts on display;

  1. NFT toon creation with attributes, login, and rendering using onchain data
  2. Collaborative creation, rendering, and attribution of artwork on chain
  3. Real time, practical, tx processing for gaming using 'channel pools' ?. Contact Rudolf#1771 for more details about the project!

How we built it

Using out of the box concepts for solving tricky problems around bidirectional communication with non-deterministic pauses and or failures that can occur between client and server; once that part was out of the way stellar could shine by using it in a more decentralized fashion.

Challenges we ran into

Concurrent submissions using asynchronous programming was one of the main challenges I knew I would run into, but I'm glad I was able to come up with a decent solution for this competition. however there is a lot of room for improvement in a real system!

Accomplishments that we're proud of

Discovered a good flow of logic for dealing with real time game interactions from players at the same time and dealing with them concurrently when they involve stellar transactions. This will allow me to further build game mechanics and discover new ways of decentralizing features.

What's next for Galactic Billboard

Attempt to devise a game NFT API for others trying to write games on stellar; Take the sandbox / creative expression game idea further and attempt to submit to SCF.

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