Inspiration
We got the idea for this game from the New Super Mario Bros. U. game. There was a co-op mode in that game where one person could play as the protagonist, and a second player could place blocks on a touch-screen device to try and aid the protagonist. However, many times the second player would use the blocks to disrupt their "good friends" instead.
What it does
It uses networking to connect two players, having one player place blocks and enemies for the other player to get past in an attempt to get through a randomly generated terrain in a given time. There is supposed to be a currency system for the person placing obstacles, which limits their abiklities to make it reasonable for the other player to go against
How I built it
Challenges I ran into
Networking
Accomplishments that I'm proud of
The basic platformer physics engine works really well. As well, the networking engine
What I learned
We learned about the basics of networking,
What's next for RTS Mario
Built With
- c++
- sfml
- tinyxml
- winsock
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